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If you have a feature request, it is preferable that you take the time to post it at the SLADE Forum, where you will likely get a quicker response.

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Base resources chain Edit

Sometimes one needs more than 1 base resource (doom2.wad + gothictx.wad for example.) This is will be most useful in a map editor, but there's a theoretical possibility of a wad using textures with patches from several wads. Thus an option to use an arbitrary chain of base resources can be useful. Somewhat related is ability to "rebase", for example, to change the required resources from Doom2.wad+texturepack1.wad+texturepack2.wad to just Doom2, rebuilding TEXTEUREx and PNAMES lumps in the process.

The first part of this request is technically already in, any open archives are counted as 'resource archives'. Eventually I'll make it so the user can select which open archives to use as resources and which not to. The second part is probably a bit complicated for now, but should be simple enough to achieve with the planned 'project' system, when it's implemented, which won't be for a while :P. --Sirjuddington 07:02, April 14, 2011 (UTC)

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