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Planned features
Here is a (tentative) list of planned features for future versions of SLADE. Keep in mind that many of these may not be implemented for quite some time, if ever. But feel free to suggest other features nonetheless.
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General
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Low Priority
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- "Project" system which allows easier management of large projects with many resources. Rather than dealing with archives/entries, a project will be made up of 'resources' (imported or otherwise), which can be compiled into an archive for release.
- Ability to perform archive editing operations via the console
- Possibly allow batch scripts for complex/custom operations
- Support for data formats/archives from more doom-era games (or newer)
Main (Resource) Editor
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High Priority
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- Generic data viewer/editor (for data entries like THINGS/TEXTUREx/DEMO* etc.)
- Archive merging
- Archive conversion
Low Priority
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- Font editor
- Palette+Colormap editor
- ANSI text screen editor
- Model viewer
Map Editor
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High Priority
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- All the editing features from previous versions of SLADE
- UDMF map format support
Low Priority
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- GZDoom/Legacy 3d floors preview in 3d mode
- Conversion between different map formats
- Scripting system for generating/augmenting map structures
Roadmap
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Here is a loose guide to what is planned for future versions of SLADE. It probably won't be followed closely past 3.1.
3.1.0
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- The map editor, including all features from previous versions of SLADE, in addition to:
- UDMF map support
3.1.1
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- Resource editor:
- Generic data viewer/editor
- Archive merging
- Archive conversion
- Map preview
3.2.0
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- Project system