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Supported data formats

SLADE 3 supports the following data formats:

Contents

ArchivesEdit

Note that embedded archives are supported, with no hard limit on nesting recursion.

  • WAD
  • PK3 -- because of wxWidgets' limitations, only a subset of the ZIP standard is supported at the moment
  • PAK and WAD2 formats from Quake, as well as BSP format (only for embedded textures)
  • Anachronox DAT files
  • Dark Forces GOB and LFD files
  • Build GRP files
  • Blood RFF files (read only)
  • Shadowcaster DAT files/CyClones HD/CD files
  • Shadowcaster LIB files
  • & Armor Amulets & Armor RES files (read only, MDAT.RES not supported as it is not in the same format)
  • Descent HOG files

MapsEdit

Note that the map editor is yet to be implemented, support is at the moment limited to a quick preview.

  • Doom format
  • Hexen format
  • Doom 64 format
  • UDMF

GraphicsEdit

If a format is specified to have full support, it means that it is possible to convert a picture into this format. Other formats are merely displayed.

FontsEdit

Fonts are at the moment treated as graphics composited from all their characters.

TexturesEdit

A Doom texture is composited from several patches which are typically in the standard picture format.

AudioEdit

ModelsEdit

At the moment, model support is limited to identifying the formats.

Mesh modelsEdit

  • DMD
  • MD2
  • MD3

Voxel modelsEdit

  • VOX
  • KVX

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